Giant Vermin (Spell)

{{Spell

| name=Giant Vermin

| school=Transmutation

| lvl= Clr 4, Drd 4

| comp= V, S, DF

| casttime= 1 standard action

| range= Close (25 ft. + 5 ft./2 levels)

| tsea=ts

| subj= Up to three vermin, no two of which can be more than 30 ft. apart

| dur= 1 min./level

| save= None

| sr= Yes

}}

You turn three normal-sized centipedes, two normal-sized spiders, or a single normal-sized scorpion into larger forms. Only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a spider), and all must be grown to the same size. The size to which the vermin can be grown depends on your level; see the table below.

Any giant vermin created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands (β€œAttack,” β€œDefend,” β€œStop,” and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whoever or whatever is near them.

class="d20" class="even" class="even"
Caster Level Vermin Size

9th or lower

Medium

10th–13th

Large

14th–17th

Huge

18th–19th

Gargantuan

20th or higher

Colossal

Category: Transmutation Category: Cleric Category: Druid